RimWorld Skills List — All Skills Explained (1.6 & Odyssey)

RimWorld colonists have 12 skills. Each affects how fast and how well they perform a type of work. This guide explains each skill for the current 1.6 / Odyssey version.

All RimWorld Skills

SkillWhat it does
ShootingRanged weapon accuracy.
MeleeClose combat and melee weapon crafting.
ConstructionBuilding speed and quality.
MiningRock mining and digging speed.
CookingMeal prep speed and food-poisoning avoidance.
PlantsGrowing, sowing and harvesting crops.
AnimalsTaming and handling animals.
CraftingQuality of crafted weapons, armor and apparel.
ArtisticQuality of sculptures and art.
MedicalTreatment and surgery success.
SocialRecruitment, trade and social interactions.
IntellectualResearch speed.

Skills & Passions

Each skill has a passion level: none, minor (one flame) or major (two flames). Passions boost the speed multiplier and how quickly a colonist learns. A colonist with a major passion in a skill grows it much faster.

RimWorld Skills FAQ

What are the most important skills early game?

Construction, Cooking, Medical and Plants are critical to survive the first season.

Do passions matter?

Yes — passions speed up learning and work, so they're very valuable for long-term colonists.

Plan your crew with the Pawn Planner.