Some RimWorld traits actively hurt your colony. Here's the list of traits to avoid, especially on starting colonists, for the current 1.6 / Odyssey version.
Traits to Avoid on Starting Colonists
| Trait | Why to avoid |
|---|---|
| Pyromaniac | Randomly starts fires — threatens base and pawns. |
| Chemical Interest | Random drug binges and addiction risk. |
| Lazy | Global work speed -20%, drags productivity. |
| Wimp | Downed easily by pain — a liability in combat. |
| Greedy / Jealous | Require impressive bedrooms or they get unhappy. |
| Abrasive | Frequent social fights, lowers colony mood. |
| Too Slow | Move speed -20%, slower hauling and defense. |
How to Handle Bad Traits
If a good pawn has a bad trait, you can: give them a better bedroom (Greedy/Jealous), keep them away from the stockpile (Pyromaniac), or assign them non-combat work (Wimp). For starts, simply re-roll.
RimWorld Traits FAQ
Can bad traits be removed?
Some MODs and Biotech genes can modify traits, but vanilla pawns keep their traits. Manage around them or pick different colonists.
Compare traits with the Trait Calculator or read the full traits list.