RimWorld Traits to Avoid — Worst Pawn Traits (1.6 & Odyssey)

Some RimWorld traits actively hurt your colony. Here's the list of traits to avoid, especially on starting colonists, for the current 1.6 / Odyssey version.

Traits to Avoid on Starting Colonists

TraitWhy to avoid
PyromaniacRandomly starts fires — threatens base and pawns.
Chemical InterestRandom drug binges and addiction risk.
LazyGlobal work speed -20%, drags productivity.
WimpDowned easily by pain — a liability in combat.
Greedy / JealousRequire impressive bedrooms or they get unhappy.
AbrasiveFrequent social fights, lowers colony mood.
Too SlowMove speed -20%, slower hauling and defense.

How to Handle Bad Traits

If a good pawn has a bad trait, you can: give them a better bedroom (Greedy/Jealous), keep them away from the stockpile (Pyromaniac), or assign them non-combat work (Wimp). For starts, simply re-roll.

RimWorld Traits FAQ

Can bad traits be removed?

Some MODs and Biotech genes can modify traits, but vanilla pawns keep their traits. Manage around them or pick different colonists.

Compare traits with the Trait Calculator or read the full traits list.